![]() It’s a useful feature if you want to print off small models of your sculpts.ģD Coat also allows you to texture your mesh. You can create textures up to 16k resolution using their large selection of pre-set brushes and materials. It also uses a PBR material workflow which means it’s compatible with most other 3D programs and game engines. Similar to Substance Painter, with 3D Coat you can calculate and bake ambient occlusion and curvature maps from your mesh and then use this with smart materials. These materials can do things like add areas of worn paint and rust onto corners of you model where those signs of wear are more common. It will do this automatically, but you can then use its mask and layer options to add and remove little areas to suit your fancy. UV unwrapping is where most artists agree this package really shines. UV mapping can be a tedious task, but the tools in 3D coat make it much easier. It uses a “Global Uniform” algorithm to give you clean spread UV maps. You can target individual parts of the model and edit them separately if they haven’t quite gone as planned. I strongly recommend looking into this portion of the software since it can really speed up your workflow as you can import models from other programs like 3ds Max or Maya.Īlso note that 3D Coat also has powerful tools for retopology. It has an automatic retopologising tool that uses edge loops that you define to generate the poly mesh. ![]() If you’ve made a low poly mesh in a modelling program before moving it to 3D Coat for sculpting and texturing, you can then import that low poly model. ![]() From there the geometry of that low poly model will be used as a base for the retopology of the voxel mesh. Pretty cool!īy using Applinks you can quickly and easily move your models and textures between different programs. Applinks need to be downloaded separately and they’re all on the 3D Coat site.īy using Applinks you can quickly and easily move your models and textures between different programs.
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